Stretch NBA 2K22 MT
Spacing the floor is growing more instrumental to winning games, so creating a high proportion shooting big man is essential to efficiently executing this strategy. A large who can hit threes compels the opposing center to come from the paint. This creates opportunities for the teammates to attack without even worrying about a massive paint protector staying under the rim the entire game. Developing a pure green at the power forward position is advantageous because you receive 10 defensive badges, letting you guard your paint and putting another at a disadvantage if they don't have a stretch big. Think of this construct like the Slim Reaper himself, Kevin Durant.
Glass-cleaning finisher
There's not any superior center build compared to Glass-Cleaning Finisher. This even-split, red and blue construct, offers you hall of fame defensive and finishing badges so that you can make a huge effect on the two ends of the floor. This build provides you access to each of the touch dunks and dunk packages all the way around 6'10, which is insanely tall for the quantity of finesse you'll have completing at the stand. Since this is not a shooting construct, you can cross out the wingspan, giving you an additional 10 inches. Even though you're not as tall as the 7' bigs, your wingspan constitutes for the elevation discrepancy, which makes you feel well over seven feet tall. This can allow you to protect the paint and guard perimeter scorers, such as the elongate bigs, over seven foot centres would. Giannis Antetokounmpo is the closest real life example to this construct.
Slasher
Greater finishing than shooting is much far better than an even divide because completing allows for higher ball managing and athleticism, making it a more believable construct on the two ends of the court. It is harder to take out the lights in this year's 2K, so having a higher specialty in completing is a smarter path to take as a even split pie graph will have less finishing, while their shooting will not be up to par with the other excellent shooting builds. We advise that you apply this build to some shooting guard since you'll be awarded more badges than every other position.
NBA 2K22 Review
That is great in some ways: none of those minor changes have done anything to spoil the exceptional on-court experience, which accurately emulates the drama and style of NBA basketball. Of course, it reproduces the sins of its predecessor as well: Away from the court, NBA 2K22 stays a disjointed mess and riddled with poisonous pay-to-win microtransactions that leave a bad taste in my mouth. The accession of shot-stick aiming and a MyCareer reskin are fine improvements, but it is becoming more difficult to ignore the lack of updates to key game modes while the focus on monetization only intensifies.
Between the baskets, NBA 2K22 comes with a handful of small upgrades but is otherwise extremely familiar if you've played any of the recent-year iterations. My favorite addition is the new shot-stick planning, which allows for the challenge of actually aiming shots rather than simply timing them. The best part is it's really hard to grasp and also resets the learning curve for experienced players in a beneficial way, and hitting a green shooter -- that requires nailing the goal in the meter which appears when you hold down the ideal stick -- is exceptionally satisfying.
This system also provides a few much-needed nuance to offense in the paint. Hitting floaters or crafty layups depends on being able to successfully target your shooter, (that's much easier to do with a star like LeBron James than it is with a player off the bench) and it generates potential elsewhere on the courtroom. I've even discovered that it will help lighten the blow from latency problems, which continue to plague online drama, due to fewer issues with time. Maybe it's because it is one of those very few things that feels completely fresh about NBA 2K22, but it stands out as this year's greatest addition.
Shot-stick planning is among those very few things that feels completely fresh about NBA 2K22. As a side advantage, the ideal rod now includes a complete range of movement for dribbling, including pressing forward for touch size-ups such as Jamal Crawford's exaggerated crossover and behind-the-back moves. Having the ability to focus on creating space for myself using the right stick without worrying about accidentally flinging a shot up is a significant improvement. In general, dribbling feels more responsive and seldom leads to the awkward, uncontrollable animations which have plagued the franchise for years. Chaining moves together, like a step backwards with James Harden to a Eurostep, is more natural than it had been before. The changes are not always visually clear, but it will help enhance the already solid gameplay.
One reason the lack of upgrades is really frustrating is that a couple of legacy issues stay stubbornly present. One of the most aggravating, especially when playing against another person offline or online, is how awkward post-play is. On the flip side, it is far too easy to get the ball to the paint. Outside awkward plays in which the ball just strikes the back of a guardian, passes almost always get to the interior without much disturbance. Even more frustrating is that once the ball reaches the post, the startup on animations is much too slow and lacks urgency. As opposed to just going right to the hoop for an easy dunk or layup, players will sluggishly move toward the basket or awkwardly hurl up a shot from just a couple of feet off. Whenever there is open space between the participant and the basket, the participant must always go right to the basket. In NBA 2K22, that's rarely the case.
NBA 2K22 does such a good job of looking like a game of NBA basketball that if things go awry, it's really jarring. Then there's the CPU's mishandling of all things related to clock direction, which happens constantly. For example, sometimes a player will hold on the ball with no urgency, five feet out from the three-point lineup as the clock ticks down. One other issue I noticed is that players frequently behave oddly in transition. Whether it be somebody slowing down (even when they have a numbers advantage) for no reason, or three-point shooters falling in from the arc and hammering the inside, there's frequently no logic as to this A.I. decision making in transition play.
Similarly, the CPU is frequently much too competitive on double teams, making it far too easy to find open teammates. It has been a problem for several decades, and it's maddening that it stays so apparent. Cheap NBA 2K22 MT does such a fantastic job of appearing like a game of NBA basketball that when things go awry enjoy this, it's really jarring.That being said, spacing was enhanced in general, and that I discovered that non-controlled players act more realistically off the chunk. I had a lot of fun finding open teammates since they curled around screens, made solid cuts into the basket, or slunk out softly to the baseline for a corner three-point shot. Especially in online play, I was pleased to find my A.I. teammates generating space for themselves and making room for celebrities like Giannis Antetokounmpo to isolate more efficacy. It is touches like this that allow NBA 2K22 do a fantastic job of emulating a real game of basketball, for the most part.